﻿using System.Windows.Input;

namespace UserInterface.Commands.Game
{
    public static class SaveGameCommand
    {
        private static RoutedUICommand saveGame;  
        public static RoutedUICommand SaveGame { get { return saveGame; } }
        static SaveGameCommand()
        {
            saveGame = new RoutedUICommand("SaveGame", "SaveGame", typeof(SaveGameCommand));
        }
    }
}
